Game Informer blew the lid on Bethesda’s newest IP in their reveal for the August 2011 cover of the magazine. A little while ago, it was noticed that Bethesda had trademarked a game called Dishonored and today the existence of the game was confirmed.
Dishonored is described as a first-person stealth/action adventure game from Arkane Studios and according to the reveal, it has some pretty big names attached to the project. Along with Arkane Studios’ own Raf Colantonio, the project has Harvey Smith (best known for his creation of Deus Ex along side Warren Spector) and Viktor Antonov (designer of Half Life 2′s City 17) on board.
Though we don’t know much right now, Dishonored sounds very promising already but we’ll have to wait until the full reveal for all of the details Bethesda is willing to share.
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An image recently surfaced showing the box details for the Resistance 3 bundle and the mark of a mysterious PSN Pass feature. Today, it was confirmed in a statement from Sony that the feature is indeed real and coming soon starting with Insomniac’s latest installment in the Resistance franchise.
The pass is being compared all over to EA’s pass system from last year where a one-time code is used to access a game’s online features. The concept seems like it’s spreading like wildfire across the industry with many games planning to incorporate the future. It is primarily seems as an attack on the secondhand games market of which GameStop is the leader. If you get the game used with no code, you’ll have to fork over extra cash to purchase your own pass.
Right now it’s only for PS3 games and they made it clear that the Pass is game-specific but we all know that it’ll probably find it’s way on to the games we all want to play.
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Crimson Alliance, an upcoming Xbox Live Arcade title, has new screenshots out. The game is a cooperative action RPG with three classes of character development and the ability to play with three other party members via local multiplayer or Xbox Live. It comes out on September 7, 2011 and can be obtained for free if you get all of the Xbox Live Summer of Arcade games.
Now that you know about the game, check out the images after the jump. read the entry »
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Yesterday, Bethesda answered the questions of fans about The Elder Scrolls V: Skyrim on their forums. The fan interview answered questions regarding the features of the main character such as customization, race, interaction, and even your character’s voice. You won’t have one, but you’ll be doing a lot of Dragonshouts. It also covered the topics of gameplay such as combat, returning items and equipment, advantages of terrain, and the coveted battle against the dragons. If you want to know all of the specifics just give it a read here.
However if there is one major thing to take away from the fan interview, it’s that this is proof that Skyrim, like past entries, is a PC game to the core. Todd Howard explained how if PC players have a dedicated system they will get better textures, render models, and other effects that improve the game. He also made it clear that a Creation Kit is coming for PC.
“The PC version also gets higher res textures, larger render models, and a bunch of other effects you can scale up if your machine is a beast. Last but most important, is the Creation Kit we’ll be releasing for the PC. Modding the game and making it your own is very important to us and our fans, so we’re going to keep doing whatever we can in that area.”
Like the full force return of fighting games, it’s good to see so much PC dedicated content on the way.
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The next DLC character for Mortal Kombat is ready for bloodshed today. Kenshi, the blind telekinetic master is the second of characters in MK’s post-release roster with Skarlet as the first and two more fighters on the way including Rain and an unannounced character.
Kenshi is available for a stand-alone download for about $4.99 but if you’re part of the MK Season Pass on Xbox Live, you can get him for… $0.00. That sounds pretty good for 360 players but PS3 players probably won’t like the hefty price tag for a single fighter.
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This could very well be the case for the L.A. Noire publisher. Such sour news isn’t the first to come out surrounding Team Bondi but it is the latest. Some leaked emails were obtained by Gamesindustry.biz that practically prove that the reported working conditions surrounding L.A. Noire’s development were true. A source for the site stated that Rockstar has made the effort to affirm that they will not be publishing Team Bondi’s next game.
“I’ve heard a lot about Rockstar’s distain for Team Bondi, and it has been made quite clear that they will not publish Team Bondi’s next game.”
So if this is true, it could change things for a possible L.A. Noire sequel or any future games from the studio. Whether you love or hate the crime-fighting title, I’m sure it’s success will have other publisher’s interested in the team.
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Bungie has been teasing Bungie Aerospace for a while now. The filler site and the speculation turned the expectation of Aerospace into Bungie’s next big project after Halo: Reach. Today, to the dismay of some and the joy of others, it was revealed that Aerospace is NOT their next major title.
Bungie Aerospace will be a resource for a slew of mobile and social independent developers to create new and engaging titles for new platforms. Their independent partners will have access to what they need to make these games such as the Bungie.net platform and a connection with the Bungie community. The first announced partner is Harebrained Schemes which will launch it’s first mobile game title, “Crimson”, on iOS and Android devices this summer.
While it’s not a new Bungie-developed game, they encourage that “great games are awesome, no matter who makes them.”
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You already know how Dungeon Siege III holds up on it’s native console, but does it’s jump to the Xbox 360 change anything?
It seems that in today’s world of gaming where action and shooters have claimed the throne, other genres have taken a backseat with some disappearing into obscurity. While the dungeon crawler isn’t exactly dead, it’s a kind of game that not many consider anymore when they think about dropping down sixty for the next new addition of their library. Well now, Square Enix and Obsidian Entertainment is hoping to be the harbinger of Dungeon Siege’s awaited return. Is it successful, or is this another game lost to the much joked about “Obsidian” touch? read the entry »
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You’re probably aware by now that some people are having a problem with Resident Evil: The Mercenaries 3D for the 3DS. When you begin the game, there’s no turning back and one cannot restart their saved game if they want to start over. This has come off as a ploy to discourage used game purchases. Some are upset by this while others could care less.
Well, today Capcom has made a statement about the game saves for The Mercenaries 3D. On the Capcom forums, a statement was released saying that it was a design decision to allow everyone to access content and that the sale of used games were not a factor in deciding this.
After the post was made, they promised to try to answer as many questions as possible about the game.
‘In Resident Evil: The Mercenaries 3D, all mission progress is saved directly to the Nintendo 3DS cartridge, where it cannot be reset. The nature of the game invites high levels of replayability, encouraging fans to improve upon mission scores. The save mechanic ensures that both original and unlocked game content will be available to all users. Secondhand game sales were not a factor in this development decision, and we hope that all our consumers will be able to enjoy the entirety of the survival-action experiences that the game does offer.’
So, basically if you buy it used, just think of it like going to the arcade in the old days and trying to beat someone else’s score.
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Just a month before the North American launch of El Shaddai: Ascension of the Metatron, Ignition Entertainment’s Shane Bettenhausen has confirmed to Siliconera that the company is shutting down their internal development studios and plan to stay in the business as a publisher only.
Bettenhausen stated that Ignition will still create new IPs by partnering with third-party developers. They are already working with Vanillaware, Renegade Kid, and Endgame Studios for some upcoming titles, two of which we know are for the 3DS.
While Ignition certainly isn’t going away, this means that current Ignition-developed titles could be handed off to their partners if they return in the future.
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