New beginnings can be tough. Sometimes you say goodbye to friends, things you love, and things you’ve built. I had to do this when I left Wisconsin for a job in Texas, and again when I left Texas to join a publisher in California.
This time I’ll be starting something new as an Editor at IGN.
August 1st, 2011 will be my first day in the Guides department and I want to make sure that I give my full attention to the position. I know some of you are sad to see this project come to an end, but I will not be fading away. I’m just moving my work to a new location.
In this new project I’ll be joining an incredibly talented group of individuals and I can’t wait to bring my skills to the table. It will definitely be an exciting time.
When I came to San Francisco I promised myself one thing. That I would do as much as I could in the time I was here. I would see the ocean, see all the city had to offer, and take every opportunity to get out and experience anything new that came my way.
This will undoubtedly be one of those new adventures that I will happily take on.
Below I’ve added a list of places you can find my work in the future, the most important being the My IGN link where you can see all of the work I’ll be doing.
Thank you for all of the support that you’ve given The Daily DL since I began this project back in 2007. It wasn’t until after leaving ScrewAttack that I was able to give it my full attention, and I’m happy to have had the opportunity to bring you the content found on this website during that short time. However, it’s time for one of those new beginnings and during this transition all I can ask is one more thing.
That you accept my thanks and wish me luck.
My IGN – http://people.ign.com/destin-ign
Google + http://bit.ly/n8OBkB
, The Daily DL | 19 Comment »
As those of you who listened to the podcast may know, the site will no longer be updated. All of the content, written or otherwise will remain on the website, but because I’ve accepted a new job I decided it would be best to stop updating the website.
This is a hard thing to do, made even more difficult by the fact that I would no longer have a home for the writers and video editors who have helped get the website to the point it is at today. I had big plans moving forward with the project, but sometimes life just throws you a curve ball.
Thought I’m sad to see it go I know those involved have great potential to go on to do amazing things. I asked each of them if they would like to say a little something and each of them did. You can see their thoughts below. I don’t know if I’ve said it enough, but it was a pleasure working with each and every one of them.
From: Eduardo Reboucas – Twitter: EduardoReb
Hey guys, thanks for stopping by and reading our articles. Even
though I didn’t get to write as much as I would like to for The
Daily DL, my time here has been extremely fun. Destin and the crew are
extremely talented, so wherever we end up at, I hope to still see all
of you reading and commenting on!
You’ll be able to find me on Twitter, under the handle EduardoReb,
where I’ll be sure to update you guys on any new developments, both
art and writing wise.
All the best to everyone and most importantly, good luck!
From: Vincent Tambunga – Twitter: @IllusiveMoogle
Hey, everyone! Even though we, the writers, were only brought on a short time ago, I can’t express how much fun I’ve had contributing to The Daily DL and trying to help bring everyone reading as much of the big gaming news as possible. I’ve enjoyed seeing all of the responses to our articles be it angry, happy, or indifferent. I’m also glad that I’ve been able to bring new things to the site along side all of the other great writers and those making the great audio/video features. I hope that in the future, I can keep writing and discussing gaming because this was a such a great experience. Again, thanks to everyone for making this so much fun and a big thanks to Destin for letting me on to write for you guys.
From: Freiteez – Twitter: @Freiteez
I’d like to say this to the readers
Thank you to all that watched app arcade. I learned a lot from this experience and what I need to work on. I will still be making videos on my YouTube channel Freiteezpro if you want to check it out. Thanks again to Destin for giving us this opportunity and I’ll see you guys around on the site and forums.
From: Jason Oliveira – Twitter: @JasonSOliveira
It’s a sad thing for me to have to stop writing for The Daily DL. Destin was the first person to give me a chance at writing about my passion for video games and I had a blast doing it. He is not only a great guy with a fantastic sense of humor, but also a talented editor who ended up teaching me a lot. My only regrets is that I did not get to tell the tale of the awkward reply I got from Destin about a Halo wallpaper on Output Output. I will be applying to some other outlets soon and I will keep people updated on anything I do via my twitter account @JasonSOliveira so if you are interested in my work please follow me. I would like to thank the fans of The Daily DL so very much for their support and I would also like to thank the staff of The Daily DL. You guys are all awesome, I had a blast working with you, and I wish you all the best of luck in your future endeavors.
From: Andrej Peradovic – Twitter: @NewsDrej
I’m no good at this, so I’ll keep it brief. My time here at TheDailyDL was short but awesome, and it pretty much made me want to stay in video game journalism. I don’t have anything specific planned right now, but if you’re interested, you can check out my blog at http://drejsreviews.blogspot.com/ or follow me on Twitter (@NewsDrej) until I find a new gig somewhere. If you just want to say hi, you can send me an email at firstname.lastname@example.org. And…that about covers it, I guess. Thanks to Destin for starting this whole project, thanks to my co-workers and all contributors that helped make the site as awesome as it is, and a very special thanks to all of our readers and supporters. You guys rock.
From: Ryan Stout – Twitter: @Yhono
Ryan from Cold Morning here, I would like thank The Daily DL for giving us the chance to try something new. Not only was our series a learning experience for us, but hopefully a learning experience for our viewers as well. We will still continue the series on our Youtube page (youtube.com/comopro) so if you would like to see more content that we enjoy bringing to our viewers, then please come by our page and stay awhile.
From: Mark Medina – Twitter: @Mark_Medina
I just wanted to say thank you to everyone who’s supported the show. I wasn’t sure at first about what content I could provide, and I’m really glad that people were entertained and inspired by my decision to feature music. The feedback was great, and I couldn’t ask for a better set of friends to be able to share my show with. One of the hardest thing about the site closing is losing that tight knit group we had. I also want to say a huge thank you to the other content providers on the site. To everyone who makes videos, keep making them! I know there is some huge talent out there, and you’ll get picked up somewhere for sure. A huge thank you to Gabe for producing Output Output, AKA the most fun Ive EVER had discussing video games. Overall, thanks for the memories. Although it seemed short lived, The Daily DL is something I’ll remember for a long time, and I will always be grateful that I was able to be a part of it. As for future plans, follow me on twitter (Mark_Medina) for an awesome announcement I’ll be able to make soon, and for links to new episodes that will be featured on GameTrailers. Thanks to everyone, I’m gonna miss you all.
From: Gabe Guevara – Twitter: @GabeGuevara
Thanks everyone for listening and commenting on the first podcast I produce. I’ve always wanted to help host and produce a show and you all made this first experience a great one. I also need to give a big thanks to Destin and Mark. Having you two on the show made me look forward to writing, performing, and editing the content for the site. I have some great ideas and plans for the future, and if anyone is interested on how they go down then please follow me on twitter. twitter.com/gabeguevara
Well I suppose I should wrap this up. What else can I say but thank you. Thank you to those that helped build this website with their videos, news stories, and countless hours of dedication, but mostly thank you to every single person who helped keep the website going by reading, leaving comments and just coming here on a regular basis. I’m not good at goodbyes, so my full farewell will be posted early next week revealing where I will be going, and what I will be doing in the future.
In the meantime I will close by saying once more the only thing I can to every person involved with this project.
, The Daily DL | 11 Comment »
People were moved when Keiji Inafune, best known for the Mega Man series, left Capcom with some rather big remarks on how Japan’s game development was behind. Since then only announcements of his companies were made but now we have an idea on what his next game will be and if you were hoping for anything along the lines of Mega Man or Dead Rising, you’ll probably ridicule it as much as the rest of the internet.
GREE, Index, and Inafune’s new company Comcept will be releasing The Island of Dr. Momo later this year. It is a game for iOS and Android where you play as the mad scientist Dr. Momo who combines animals in attempt to make the world’s cutest thing. Not much beside that is currently known about the game.
Yes, if you’re an H.G. Wells fan, it’s exactly what it sounds like… just cute.
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A lot of screenshots and some new info hit the net today for Square-Enix’ upcoming 3DS Final Fantasy music title Theatrhythm. (In case you’re not familiar with it, check the reveal here) The following tracks have been confirmed to be in the game:
- The Final Fantasy Theme
- Battle on the Big Bridge (FFV)
- One-Winged Angel (FFVII)
- At Zanarkand (FFX)
- The Sunleth Waterscape (FFXIII)
As for characters, only 4 have been announced so far: Cloud from FFVII, Warrior of Light (FFI onwards), Onion Knight (FFIII onwards) and Lightning from FFXIII.
I can’t shake the feeling that this whole thing should be nothing more than a minigame in a main installment in the series, but oh well. The game is being overseen by Tetsuya Nomura, so at least it’s in good hands. Hit the jump to check out a bunch of screenshots and character art.
read the entry »
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July 21, 2011 by Jason Oliveira
Fans of the new Mortal Kombat have been left wondering for some time who the final dlc add-on character for the Mortal Kombat Season Pass would be. The current additions have been Scarlet, Kenshi and most recently Rain but the identity of the last character in the pack has remained a secret until now as WB games and NetherRealm Studios announced today that Freddy Krueger will be making his way to the Mortal Kombat Universe. Xbox 360 fans who purchased the season pass should get him as part of that pack but expect him to be priced at around 4.99 USD like the other DLC characters.
Freddy’s inclusion in Mortal Kombat marks the first good thing hes been in since the 80′s. Check out his character trailer after the jump.
read the entry »
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A press release sent out by Nintendo today gives some more information regarding the upcoming Zelda Symphony concert to celebrate the franchise’s 25th anniversary. According to the announcement, a concert will be held on October 21st at the Pantages Theatre in Los Angeles with the full tour coming sometime next year.
Tickets will range from $35 and up and go on sale August 1st by Ticketmaster. Along with the concert, Skyward Sword, and the free Four Swords download, the last line of the statement promises that other activities planned for the 25th anniversary will be announced throughout 2011.
The orchestra sounded great during Nintendo’s E3 press conference so this is bound to be a treat for the fans who attend.
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Not too long after the rumors and leaks of The Old Republic Collector’s Edition, BioWare has made the news official. Right now, three editions of Star Wars: The Old Republic are available for pre-order. The standard edition is your basic copy of the game with software, game time, and pretty cover.
The Digital Deluxe Edition, which is only on Origin, comes with special in-game items. A Flare Gun, Training Droid, HoloDancer, HoloCam, and a STAP (Single Trooper Aerial Platform if you aren’t a Star Wars buff) are all included.
The biggest set is the actual Collector’s Edition of The Old Republic. The massive set contains all of the in-game items from the DDE along with The Journal of Master Gnost-Dural, a Darth Malgus statue, The Old Republic Galaxy Map, Security Authentication Key Fob, a Music of Star Wars: The Old Republic CD, the game in a metal collector’s case, an exclusive in-game Mouse Droid, and access to a Collector’s Edition in-game store which I assume is better than other stores.
Also, those who pre-order the game will get Early Access to the game. Sounds great for big Star Wars fans and gamers but what about that release date, BioWare?
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July 21, 2011 by Jason Oliveira
Lost Winds was one of the first titles out the gates when WiiWare launched back in May of 2008. The game itself is known as one of the better titles available on the service and even got a sequel in Lost Winds: Winter of the Melodies ;however, being a WiiWare exclusive has kept the series out of many people’s hands due to the stigma that comes with the normally poor quality of software available on the service. Frontier Development seems to seek to change that by releasing Lost Winds on both iOS and Android later this year. The game will have touch screen controls to replace the Wiimote as well as a virtual joypad for character movement. No word yet on an exact release date or pricing yet but expect the game in the app store soon.
I’m not so sure how I feel about the game working with a virtual joypad but if they implement it right this game could be great for the platform. I was a big fan of the series on WiiWare and I would high suggest checking it out if you havent already.
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July 20, 2011 by Jason Oliveira
This weeks Famitsu magazine revealed details on the newest project of Suda51 titled Lollipop Chainsaw. The game is a Third Person zombie action game with a “pop” style. The player takes on the role of Juliet Starling a cheerleader tasked with fending off the hoards of zombies that have infested her highschool. One of the main differences from Lollipop Chainsaw when compared to other zombie action games is its stylized gore.
“Instead of sprays of blood, we have the zombies emitting bursts of pink light,” ”When it comes to gore, we can certainly go that way if we want, but we wanted to give the game more of a ‘pop’ feel.”
Yoshimi Yasuda of Kadokawa games has stated that the game already has a publisher in line for release in English but he did not mention the publisher’s name. No release date is known as of yet but the game will be coming to both the Xbox 360 and the Playstation 3.
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The internet is abuzz right now with the announcement of Ultimate Marvel vs Capcom 3. The game will be shown at Comic-Con and features 12 new characters, 8 new stages and some refinements to the gameplay. With this announcement following so soon after the cancelation of Megaman Legends 3 and coupled with that ingenious idea of not being able to delete savegames from Resident Evil Mercenaries 3D, Capcom is apparently doing their hardest to piss off their fans. Good job so far, Capcom!
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