Riddle Me This New Arkham City Trailer

July 12, 2011 by

riddler

The official Twitter for Arkham City @arkhamcitynews has posted a new trailer for the game, featuring another one of Batman’s most classic villains, The Riddler. But, there’s a little more to it than that. Apparently there is a riddle hidden inside the trailer, and if people can solve it, some exclusive Riddler concept art will be revealed on friday. Wanna give it a go? Then hit the jump, check out the trailer and join the discussion here.

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Category Blog, News, Trailers | 2 Comment »

Dust 514 Gets a Cover Charge

July 11, 2011 by

Dust 514

Back at E3, Sony and CCP showed off Dust 514 for the PS3 and explained how it connects with the PC’s EVE Online. Today, CCP’s CEO, Hilmar Veigar Pétursson, told how they will manage the launch of Dust 514 into this plan.

Pétursson explained that Dust 514 will have what he called a cover charge that is paid upfront in the beginning to play the game. It’s not money totally lost though because later you will receive credits as in-game currency.

“In the beginning you have to pre-buy credits, so you pay something like $10-$20 to enter the game and you get the equivalent number of credits in the game once you do that. We call this the ‘cover charge’.”

CCP’s CEO did state though that they might make Dust 514 fully free-to-play down the line but that the cover charge will be required for their launching of the game. There’s no word on how far off total free-to-play form is from the launch and charge though.

Category Blog, News | 3 Comment »

Keita Takahashi begins working with Tiny Speck Games.

July 11, 2011 by

katamariglitch

Katamari Damacy creator Keita Takahashi left Namco Bandai last September due to his disappointment with the developer and the games industry as a whole.  Since then we haven’t heard much from Takahashi about any video game work until now.  In a recent blog post on the browser based MMO Glitch’s website, Tiny Speck games announced that Takahashi has joined forces with the social game developer to work on the project. Takahashi will also be moving from Japan to Vancouver to work with the team.

“A few months ago we were lucky enough to start talking to him. We played some Glitch together, batted ideas back and forth and found that we shared the same values — deep beliefs in curiosity, humor, absurdity, and above all a belief in the positive power of play.”

Its quite a surprise to see Takahashi return to the game industry seeing as how he has been quite vocal about pursuing other careers like designing playgrounds for children but I’m happy to see he has decided to stick around. Katamari is one of my favorite games from the PS2 era and if he can bring some of that magic to Glitch then I may be tempted to lift my no MMO policy to try it out.

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New Dragon’s Dogma Screenshots Show Off Chimera

July 11, 2011 by

dogma2

Capcom Japan released a batch of new screenshots today, showing off one of the bigger monsters players will be fighting in their upcoming open world fantasy game Dragon’s Dogma. Lurking in dungeons at the beginning of the game, would-be adventurers will have to fight the Chimera, the creature from Greek mythology that’s part lion, part goat and has a snake for a tail. While it’s a lot bigger than your average human adventurer, it’s very quick and nimble, forcing the player to coordinate with his other party members to force it into a corner and take it down. The thing looks quite badass, so hit the jump and take a look for yourself.

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Final Fantasy: Theatrhythm Announced

July 11, 2011 by

theat

Square-Enix recently revealed a new Final Fantasy title they’re working on for the 3DS together with developer indieszero. It’s called Theatrhythm: Final Fantasy and will be a music game featuring music from all the numbered installments in the series up to XIII.

Yes, you read that right. And yes, it’s called Theatrhythm. You thought Dissidia: Duodecim was bad?

Each numbered entry in the Final Fantasy series basically comprises one episode of the game. After choosing a party, episode and difficulty level, players will go through three main stages, Field, Battle and Event, all the while interacting with the world using music-based gameplay. Defeating monsters will level up the characters, although no details on how that will work have been given as of yet. Players will also be able to unlock new music, movies and other things.

No release date has been given so far. Hit the jump to see the first two screenshots of the game in action.

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Category Blog, News | 4 Comment »

Black Death Trailer & Soundtrack Released

July 9, 2011 by

blackdeath3

Couldn’t run the prototype of Black Death? Well you’re in luck, as Darkworks just released a trailer for their upcoming survival horror title featuring footage from the early build. Hit the jump to check it out.

Also, the band Low Distortion Unit made their soundtrack for the prototype freely available on their website. So if you like what you hear, head on over to their official site and grab yourself a copy.

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Category Blog, News, Trailers | 1 Comment »

Sony working on fixing European Playstation Plus issues.

July 8, 2011 by

psplusrerep

Some PlayStation Plus Subscribers in Europe have been reporting that they haven’t been able to access this months new content. The issue seems to only be effecting people who had used the free 30 day trial in the “Welcome Back” campaign and then decided to pay for a plus subscription.  Playstation Network product manager James Thorpe stated that Sony is “aware of the problem” and that they are “working on this problem now as a matter of priority”

Its a shame this had to happen to new customers of the service but at least Sony has started working on the problem quickly. Hopefully they fix the problem before the new subscribers miss out on the free download of Legacy of Kain: Soul Reaver.

 

Category Blog, News | 1 Comment »

Limbo Gets a Date for PSN & Steam

July 8, 2011 by

Limbo

It wasn’t too long ago that we saw ratings info spring up the information that Limbo was coming to the Playstation Network soon followed by the confirmation from it’s developer, Playdead. Well, anyone who thought that they might a while have to wait for the XBLA favorite to hit PSN and Steam, you have some good news.

It has been revealed that Limbo will be arriving very soon on PSN in North America on July 19th, and a day later on July 20th for Europe. There aren’t any set Eastern dates for the PSN version yet. The game will also hit Steam worldwide on August 2nd.

So for all of you who haven’t experienced Limbo yet because of console exclusivity you now have a date to get your hands on it.

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Namco Bandai Sues CD Projekt RED

July 8, 2011 by

The Witcher 2

If you know anything about The Witcher 2: Assassins of Kings, you might know that it has about four or five companies who publish it across the world. One of those publishers has filed a lawsuit against the parent company of CD Projeckt RED, Optimus SA.

It seems as if Namco Bandai, the publisher of The Witcher 2 on PC in Europe, has an issues with THQ publishing the PAL version of the game for Xbox 360. The company also states that CD Projekt violated contract by removing the PC’s DRM without permission and they are withholding about $1.75 million dollars from the developer because of the issues.

Optimus and CD Projekt responded by stating that Namco Bandai was contracted only for the PC version and they took steps to make sure that was clear and they believe that the “claims are unfounded.”

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Vita Not to Carry the PSP’s Mistakes

July 8, 2011 by

PSV

Sony Worldwide Studios President, Shuhei Yoshida recently talked to Gamesindustry.biz regarding many aspects of Sony’s upcoming handheld, the Playstation Vita. In the interview, Yoshida stated that they always had the $249 price point in mind ever since they began planning the Vita about three years ago. Working with the features they wanted to implement and the price they were trying to achieve within budget made them look at every option they had. He stated that this is how their process was different from the PS3. Yoshida also explained where they went wrong with the PSP.

“We were very happy having something very close to the PS2 experience in a portable format with the PSP, but we didn’t do a good enough job creating the proper interface to really play games with graphics in 3D.”

Yoshida points out the Vita’s second analog stick as the result and that the PSP’s graphics were quickly outdated by the player’s comfort with the newer HD consoles. With graphics simply not being enough, he reasoned that interface and innovating it with the touch screen and camera was a focus.

One last thing covered by the interview was Sony’s promise that the transition of developers to the Vita would be smooth and cost-effective.

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