Confirmed Songs, Characters and a Bunch of Screenshots for FF: Theatrhythm

July 22, 2011 by


A lot of screenshots and some new info hit the net today for Square-Enix’ upcoming 3DS Final Fantasy music title Theatrhythm. (In case you’re not familiar with it, check the reveal here) The following tracks have been confirmed to be in the game:

  • The Final Fantasy Theme
  • Battle on the Big Bridge (FFV)
  • One-Winged Angel (FFVII)
  • At Zanarkand (FFX)
  • The Sunleth Waterscape (FFXIII)

As for characters, only 4 have been announced so far: Cloud from FFVII, Warrior of Light (FFI onwards), Onion Knight (FFIII onwards) and Lightning from FFXIII.

I can’t shake the feeling that this whole thing should be nothing more than a minigame in a main installment in the series, but oh well. The game is being overseen by Tetsuya Nomura, so at least it’s in good hands. Hit the jump to check out a bunch of screenshots and character art.

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Final Fantasy Type 0 Gets First Release Date

July 20, 2011 by


Final Fantasy Type 0 will be released in Japan on October 13th and ship on two UMDs. No word on an international release date has been given so far.

And…that’s about all I have to say. No use padding this post out, as people who actually care about this game will already be familiar with it.

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Final Fantasy Versus XIII Still Just a Fantasy

July 13, 2011 by

Versus XIII

If there’s one game that many Final Fantasy fans are looking forward to it’s Final Fantasy Versus XIII. While it doesn’t have a mainstream following right now, many followers of the franchise are more excited for Versus than XIII, XIII-2, and Type-0 combined.

The five year wait has been long with very little about the game known. Well, the wait is about to get longer according to a Famitsu interview with Tetsuya Nomura in which he states that the game is preparing to enter full development and that they are focused on getting XIII-2 and Type-0 out first. According to the story he didn’t say much else other than that they were removing in-game cutscenes that the play can’t control and keeping the series time-honored pre-rendered scenes and realtime event sequences to structure the story.

Game development is my hobby so I know that when they say it’s entering full development, that means it’s shifting into their main focus because the top staff work on all Fabula Nova Crystallis games and some have priority over others. I wouldn’t expect much at this year’s Tokyo Game Show but none of this means it couldn’t see a release by the end of 2012.

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Final Fantasy: Theatrhythm Announced

July 11, 2011 by


Square-Enix recently revealed a new Final Fantasy title they’re working on for the 3DS together with developer indieszero. It’s called Theatrhythm: Final Fantasy and will be a music game featuring music from all the numbered installments in the series up to XIII.

Yes, you read that right. And yes, it’s called Theatrhythm. You thought Dissidia: Duodecim was bad?

Each numbered entry in the Final Fantasy series basically comprises one episode of the game. After choosing a party, episode and difficulty level, players will go through three main stages, Field, Battle and Event, all the while interacting with the world using music-based gameplay. Defeating monsters will level up the characters, although no details on how that will work have been given as of yet. Players will also be able to unlock new music, movies and other things.

No release date has been given so far. Hit the jump to see the first two screenshots of the game in action.

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Final Fantasy X, X-2, and XII in HD?

July 4, 2011 by


HD remakes seem to be the thing to do in the game industry these days. It is a low risk venture with almost always much to gain. Some of the biggest franchises of all time have hopped on the HD bandwagon, Metal Gear Solid, God of War, and Resident Evil, just to name a few. But Final Fantasies not ending in 13, have yet to be given that HD treatment. The wait could be over soon.

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Review: Dungeon Siege III (Xbox 360)

June 30, 2011 by

Dungeon Siege III Xbox 360

You already know how Dungeon Siege III holds up on it’s native console, but does it’s jump to the Xbox 360 change anything?

It seems that in today’s world of gaming where action and shooters have claimed the throne, other genres have taken a backseat with some disappearing into obscurity. While the dungeon crawler isn’t exactly dead, it’s a kind of game that not many consider anymore when they think about dropping down sixty for the next new addition of their library. Well now, Square Enix and Obsidian Entertainment is hoping to be the harbinger of Dungeon Siege’s awaited return. Is it successful, or is this another game lost to the much joked about “Obsidian” touch? read the entry »

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Review: Dungeon Siege III

June 27, 2011 by


If there is one thing the Dungeon Siege franchise is known for it would be multiplayer.  Fans of the franchise have spent countless hours online customizing characters,  searching for loot, grinding experience levels and making unique builds.  Dungeon Siege 3 Forsakes some of these ideas to bring a more streamlined story based romp through the kingdom of Ehb.  Being the first home console version in the franchise the game also promises a large emphasis on co-op but does Dungeon Siege deliver or should players look elsewhere for their dungeon crawler fix? read the entry »

Category Blog, Featured Content, News, Reviews | 2 Comment »

New FFXIII-2 Images Released

June 23, 2011 by


Square-Enix just released three new images for Final Fantasy XIII-2. They show off some artwork, an event scene and a screenshot of the new character Noel (check here for the reveal) in action. While not really all that spectacular, they look pretty nice, so hit the jump and check them out. Let’s just hope Square-Enix doesn’t forget to include some gameplay in the game this time around.

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Sequel to Dragon Quest Heroes: Rocket Slime Detailed

June 22, 2011 by


It’s been known that a sequel to 2006′s Nintendo DS game Dragon Quest Heroes: Rocket Slime is on it’s way since March, but now some info and screens were finally released. Just like the main gameplay, the large-scale battles of the previous game will remain intact, although this time the giant tanks will be replaced by ships waging war on the open sea. It’s not sure if the game will be released internationally at this point, but seeing as how the previous game was met with a warm reception and the main Dragonquest series is seeing one international DS release after another, it seems pretty likely that Rocket Slime will set course for Western territories as well. Walk the plank Hit the jump for some screenshots.

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Dragon Quest X Possible for the Wii U

June 22, 2011 by


Ever since it was announced, fans have been anticipating the release of Dragon Quest X for the Wii. It’s been long since it was announced and we haven’t seen much in the way of an actual game but it may already have plans for Wii U compatibility.

During a meeting Square Enix CEO Yoichi Wada was asked about the release of DQX on the Wii after Nintendo’s big Wii U announcement at E3. He responded by claiming that they are currently looking into the possibility of making the game compatible for both consoles in some way.

What kind of support Dragon Quest X could have for the Wii U is obviously unknown. It could add enhanced support, which seems difficult using two different dev kits, or it could just flat-out play on the system via backward compatibility. Maybe Square will finally give some hard details on the title at TGS 2011 in September.

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